教程/COURSE
ZBrush逼真游戏人物角色实例制作视频教程第二季
发布于 2016/10/08 发表者 [ yuncaiduohao ] 关注 浏览 ( 14055 )  38  256

解压码 rr-sc.com-477c010befcaa1b1

Game Art Institute Character Creation For Games with Adam Skutt Updated Sept 2016
Info:
Curriculum
Assignment #1
Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)
Create a hero worthy character from the chest up. This character should be in the realm of characterized
realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and
purpose.
For the first project I will go over gathering reference material, establishing a concept/plan of action and
high poly modeling techniques in Zbrush Maya.
Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model
Assignment #2
Creating a low poly mesh for next gen assets.
Week 4: Using Maya I will demonstrate and discuss optimal topology flow for realistic facial deformations for in game and cinematic characters. Several different topology approaches will be discussed and the pros/cons behind each. Furthermore, students will be shown how to approach topology for clothing, with and without, wrinkle maps and to lessen texture distortion from deformation.
Assignment #3
Creating optimized uvs
Week 5: We will start by creating uvs for the head, and discussing pros and cons of shared uvs within a production pipeline. Later in the lesson I will demonstrate my approach to laying out proper uvs for clothing and costume and elements, and share uv tips and tricks I’ve learned throughout my career.
Assignment #4
Texturing painting and material setup
Week 6: I will go over and demonstrate several methods for painting the head, and then expand on my preferred technique using Mudbox, substance painter and photoshop.
Week 7: Finalize texture creation for heads, and continue on with costume and clothing elements.
Week 8: Review of final textures. Begin discussion of material setup within marmoset and the dreaded video game hair cards. (we will discuss hair card techniques, although the final look depends highly on what game engine and tech is being used.)
Assignment #5
The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette.

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skzzzzzz2017/01/12 22:36

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yuncaiduohao2016/11/29 23:48
@2218728361 :

密码还是错啊


rr-sc.com-477c010befcaa1b1
yuncaiduohao2016/11/29 23:48
@hzy824956831 :

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rr-sc.com-477c010befcaa1b1
于佳建2016/11/26 22:31

你这个教程是不是不全? 没有贴图绘制的部分 如果能补全就最好了

在成长的小女孩2016/11/14 14:25

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li11132048622016/11/13 23:41

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jiawei_ann2016/11/05 23:24

下载不了啦。。

pien2016/10/31 11:18

人人的资源啊

hzy8249568312016/10/23 22:43

求正确密码!!!!!

wjjianp2016/10/12 08:37

密码错误。。。。

wjjianp2016/10/12 08:37
22187283612016/10/10 21:00

密码还是错啊


joe2582016/10/10 19:00

rr-sc.com-477c010befcaa1b1原来这个是解压码,后面的朋友可以用了。不好意思了楼主,说错你了


joe2582016/10/10 18:59

楼主,解压密码是什么啊?解压不了啊。。还是我被骗了100财富啊?

M_LL2016/10/10 10:55

输入www.hksgart.com  解压不了  求解!!!

qweqwrqwqwqw2016/10/09 23:16

哦 知道了

qweqwrqwqwqw2016/10/09 23:15

解压码是多少啊?

yuncaiduohao2016/10/09 11:18
@hh455695642 :

中文还是英文

英文
般步2016/10/09 09:53

解压码没错。

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