With this video, I wanted to show not only the cleanup process but also how easy it is to mix and match different scans. For example, the head and jacket were scanned on to separate models and then combined in Zbursh.
used Wrap 3 to quickly and easily re-mesh the scan with our pre existing UV mapped base mesh. For more information on using Wrap 3 you can take a look at our retopologising scans with wrap 3 tutorial.
The hat was scanned on a polystyrene model we had lying around in the studio. It wasn't quite the right shape but once the hat was retopologised in ZBrush it was easy to alter the shape to fit the models head whilst it was at its lowest subdivision level.
Initially I tried creating the woolly hat effect by using Fibremesh in ZBrush but It created far too many polygons and resulted in huge render times. Finally, I went for the Modo fur option with a simple control map to define where the hair grew i.e not on the inside where you cant see it.
Hair was a combination of Modo and Zbrush. I used fibre-mesh for the eye brows and Modo's excellent hair and grooming tools for her main head hair, not that there was a lot of it.
The Final scene was shaded lit and rendered using Modo 10
SSS, Spec and Normal Maps 贴图
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