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Toolbag2新功能预览
发布于 2014/11/11  |  发表在 [ 3D类 ]    浏览 ( 26004 )      6
超级即时渲染器“八猴”Toolbag2即将发布新版本,来看看都有哪些新功能值得期待。

(花魁小站独家翻译,转载请注明)

超级即时渲染器“八猴”Toolbag2即将发布新版本,来看看都有哪些新功能值得期待。


Toolbag2新版都有哪些新玩意儿?

开发公司Marmoset目前正在紧张赶制下一版本的 Toolbag2,这里我们简单看下都有哪些新功能会在这新版中出现。



全新面貌:

Toolbag has undergone a major core rewrite, running a 64-bit client with support both Mac and Windows operating systems. We’ve basically started from scratch, which means a shiny new user interface, and a more flexible codebase that make it easier for us to add awesome new features in the future.

重新编译了Toolbag内核编码,更多的平台系统支持,windows平台,mac 平台和开源系统平台都可以运行新版Toolbag,全新的用户界面,修正了系统BUG,更多的新功能。



场景系统:

The most common suggestion we received from Toolbag users was re-thinking how the scene system worked. We’ve added a traditional scene editor along with a number of improvements such as:

基于对Toolbag的用户使用回馈信息,我们考虑了toolbag的场景系统该如何更好的工作,所以添加了传统的一些场景编辑功能,例如:


Support for multiple objects, including cameras, lights, meshes and groups.

新版Toolbag场景支持多个不同物体,可包括多个摄像机,多个灯光,多个模型和多个组。

All objects and settings are now saved in a centralized scene file, no need to worry about saving meshes or materials separately, one nice big save button for everything!

新版的存储功能可保存所有设置为单独的一个场景文件,这就意味着不用在担心模型和贴图的丢失了,简单的按下保存按钮就搞定了。
Improved UI which allows renaming, deleting, dragging, grouping and parenting of objects.

优化了UI用户界面,可以对物体重命名,拖拽,打组,和对物体进行父子级设置。
Support for transformation of objects (movement, rotation) with numeric input.

支持对物体的精确控制,移动 旋转和缩放等。
New camera system with DOF, FOV and post effect settings saved per camera.

新的摄像机系统允许设置DOF,FOV并且可保持摄像机的设置。



灯光系统:

The lighting system has been revamped to make it much easier for users to load panoramic content for the image-based lighting system, as well as many improvements to the dynamic light system:

新的灯光系统修正了基于图像照明的易用性,提升了动态灯光系统包括:
Easily load any panoramic image – it just works, no complicated settings or processing time.

简单易用的基于图像照明技术。
Sky Light editor to easily position and parent directional lights to the IBL environment light – shadow direction is no longer baked into the sky lighting content. Parent multiple dynamic lights to the sky light.

更简单的设置天空灯光位置和设置线性光到IBL(基于图像照明)父子级上,可控的灯光阴影和不同的灯光与天空光系统的链接设置等。
Multiple dynamic light types including: directional, point, and spot lights.

多个灯光类型 点光 线性光和聚光灯。
Soft Shadows for all dynamic light types

可对所有灯光设置软阴影。



材质编辑系统:

We’ve added a new material palette window with preview and drag and drop interface, simply drag your material onto a mesh in the viewport or in the scene list. We’ve also made a bunch of changes to the material system itself, including:
新的材质编辑器面板,支持简单拖拽到场景中既可以修改物体材质,也修改了材质系统的本身,包括:

Flexible new shader system with swappable shader nodes.

可灵活的编辑材质节点。
Simple physically accurate example preset materials.

内置的预设材质。
Multilayer specular for complex two-tone materials like car paint.

支持多重高光,类似于车漆复合材质。
Fancy new skin shader with subdermis map input.

新的皮肤材质。
Support for height and 。vector displacement mapping.

支持置换贴图和高度贴图。
Substance texture support.

Substance软件材质输出支持。
Advanced per-texture settings (mipping, filtering, etc).

高级的贴图节点设置(位移 滤值 等等)
Support for multiple texture file formats, including D3d10/11 compressed .DDS, .BMP, .EXR, .HDR, .PBM, .PFM, .PNG, .PSD, .TGA and .TIF.

不同贴图格式支持包括:D3d10/11 compressed .DDS, .BMP, .EXR, .HDR, .PBM, .PFM, .PNG, .PSD, .TGA and .TIF.



物理性能:

Physically accurate shading model

精确的物理模型组。

Energy conservation

性能优化
Realistic Fresnel (masked by Gloss/Roughness map)

真实的菲涅尔反射(基于gloss和roughness贴图)
Gloss and Roughness map support

支持光泽贴图和粗噪贴图
Special thanks to the awesome dudes at Quixel for providing the fantastic scan content shown in the shot below.

特别感谢Quixel提供下面精彩的范例作品图:



渲染系统:

In addition to the workflow and lighting improvements, we’ve also added some new rendering features:
改进灯光系统工作流程以及添加以下特性:
Local screen space reflections provide inter-object reflections.

物体与场景的反射链接。
Improved depth of field effect with bokeh shapes (including custom shapes).

支持自定义场景景深设置。
Dithered, order-independent transparency

抗抖动,和支持物体透明。
Multiresolution (half, 1x, 2x) viewport display and antialiasing for performance/quality balancing

多分辨率显示,多重抗锯齿和渲染质量设置。
Variable super-sampling for high quality rendered output, 16bit masked layered image support (with PSD format)

高质量输出渲染,支持16位的PSD图像输出。

3d support, including support for the Oculus Rift

3D图片输出。支持oculus rift设备。


模型:

Fast OBJ loader with support for millions of polys, load highpoly meshes (with or without uvs) directly for a quick preview or for presentation quality renders.

支持快速导入高精度面数的OBJ模型,支持高模导入(有UV或者无UV)快速预览和渲染你的模型。
Selectable tangent space options give you the best quality with a variety of normal map bakers (Maya and Xnormal currently supported, Max on the way)

支持不同的法线贴图解算(可设置)就无需担心用户使用哪种软件烘培的法线了  类似(Maya and Xnormal currently supported, Max on the way)
Support for multiple mesh formats, including 3d Studio .3DS, Collada .DAE, Autocad .DXF, Autodesk .FBX, Marmoset .MESH, and Wavefront .OBJ.

支持不同格式的模型导入,3d Studio .3DS, Collada .DAE, Autocad .DXF, Autodesk .FBX, Marmoset .MESH, and Wavefront .OBJ.


We want to give a special thanks to everyone who has given us feedback, the information we’ve gotten from our users has been invaluable and has shaped the direction of Marmoset Toolbag 2.0 a great deal. We also want everyone to know that this is far from a complete feature list, there are many more awesome features we plan on introducing in the future.
这里要特别感谢所有支持我们的用户所给予的反馈信息,这些重用户获得的反馈的信息让我们知道如果专注toolbag2.0开发,还有我们想让大家知道上面这些展示的特性并不是全部的Toolbag2新功能展示,还远远不够,后面将会有更多新特性展示给大家。



Sincerely,


The Marmoset Team

Marmoset开发团队。






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