Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.
Ornatrix for 3ds max是一个旨在解决头发和头发形状结构问题的系统。为了实现这一目标,它采用了各种工具和自动化,使用户能够在简单直观的环境中工作。
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Key features:
Procedural hair
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Tight 3dsmax integration
Works within 3dsmax modifier and object framework
Friendly toolbar for quick start
Built-in and all 3rd-party renderer support
Easy SDK for access and extensions
Variety of import and export options
Intuitive modeling tools
Brush, comb, and cut hair
Quickly define flow of fur on a surface with arrows
Frizz, curl, clump, and braid hair procedurally
Style hair by dragging control points
Use mesh strips to generate hair
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV channels for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair
Whats New:
New: Added Respect Hair Parts option to Clump modifier
New: Added Mesh from Strands “Conform to surface” option
New: Added GUI for MoovPhysics Save/Load/Reset parameters
New: Added Overwrite option to Strand Animation modifier
New: Added an option to save Hair from Guides root data to an Alembic file
New: Clump modifiers options to work in UV space
New: Export/Import Strands Groups with Alembic files
New: Added a curve to multiplier to vary the amount of twisting along strand length
New: Collapsed guides and hair are assigned distribution mesh automatically, where possible
New: Guides from Mesh modifier and object use displacement map channel value
Fixed: Incorrect transform can be assigned when exporting Alembic files with an Up axis different from Z
Fixed: Clump modifier can produce incorrect results for flat patterns
Fixed: Edit Guides changes strand shape rotation when only moving roots on surface
Numerous internal changes
Fixed: Hair strands become transparent when using Edged Faces display mode
Fixed: Max crashes when cloning a hair object with a Moov modifier
Fixed: Alembic files are loaded automatically when collapsing a stack in BakedHair object
Fixed: Generate Guide Data modifier target channel index does not align with 3dsmax vertex color texture’s input index
Fixed: Moving root after shape changes can rotate the strand
Fixed: Assertion when running MassFX dynamics with a non-uniformly scaled base surface
Fixed: Copying Arnold modifier crashes 3dsmax
Fixed: Strand Multiplier modifier doesn’t set target group
Fixed: Strand groups are not imported from Alembic files
Fixed: Hair from Guides crash when selecting anything other than Vertex Distribution for Root Distriburion on top of a teapot
Fixed: MoovPhysics GUI is fully implemented only for Max 2018+
Fixed: Max crashes in scene with Moov and Detail
Fixed: Strand Groups not working with ChangeWidth modifier
Fixed: Reloading scene with Edit Guides on top of Baked Guides destroys shape changes
Fixed: Oscillator: Hair don’t move during animation
Compatibility: 3DsMax 2014-2019 (64Bit)
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